Mate in 5 (KBBP vs kpp) Explained [CGCP 01820]
Description: Take a look at this 'KBBP vs kpp' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever.
FEN: 1k2K3/5p1B/1P6/8/8/8/3p4/B7 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal
Alternative Title: Computer-Generated Chess Problem 01820 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)