Mate in 5 (KRBP vs k) Explained [CGCP 01792]
Description: Contemplate this 'KRBP vs k' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.
FEN: 8/1R6/8/2B4P/8/2k5/8/3K4 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal
Alternative Title: Computer-Generated Chess Problem 01792 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)