Mate in 3 (KRBNPP vs krrn) Explained [CGCP 01760]
Description: Now, here we have a 'KRBNPP vs krrn' three-move chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.
FEN: rNr5/kP3K2/1nP5/2B4R/8/8/8/8 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal
Alternative Title: Computer-Generated Chess Problem 01760 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)