Mate in 3 (KBNNNP vs knppp) Explained [CGCP 01879]
Description: Now, this is a 'KBNNNP vs knppp' three-move chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game.
FEN: 8/1N2p1nN/4k1p1/8/2p1K2P/1B1N4/8/8 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal
Alternative Title: Computer-Generated Chess Problem 01879 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)