Mate in 3 (KQBP vs kqnpp) Explained [CGCP 01758]
Description: Contemplate this 'KQBP vs kqnpp' chess construct generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game.
FEN: 8/8/8/5Q2/B3pK2/k7/1p1P4/1q1n4 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal
Alternative Title: Computer-Generated Chess Problem 01758 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)