Mate in 3 (KQRNP vs kqb) Explained [CGCP 01821]

Author: chesthetica

Description: Contemplate this 'KQRNP vs kqb' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it.

FEN: 4bK2/2P5/3k4/8/8/6N1/8/2R3Qq w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal

Alternative Title: Computer-Generated Chess Problem 01821 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)