Mate in 3 (KRBNP vs kqrbnp) Explained [CGCP 01871]
Description: What we have here is a 'KRBNP vs kqrbnp' three-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever.
FEN: 4K3/8/3b2r1/4n3/4k3/4pNP1/5qB1/3R4 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal
Alternative Title: Computer-Generated Chess Problem 01871 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)