Mate in 3 (KRRBPP vs kbppp) Explained [CGCP 01762]

Author: chesthetica

Description: Consider this 'KRRBPP vs kbppp' mate in 3 chess construct generated by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy.

FEN: 8/4R3/7R/4pk1P/3Pbp1B/8/2p4K/8 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal

Alternative Title: Computer-Generated Chess Problem 01762 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)