White to Play and Win (KBNNPPPP vs krrnp) Explained [CGCP 01861]
Description: An original 'KBNNPPPP vs krrnp' generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.
FEN: 1k3n2/1P4N1/P1K2B2/r7/4P1N1/2p1P2r/8/8 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal
Alternative Title: Computer-Generated Chess Problem 01861 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)