Mate in 3 (KRBNNPP vs krnpp) Explained [CGCP 01747]
Description: An original 'KRBNNPP vs krnpp' mate in 3 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.
2B5/8/7R/3p2K1/3Pk3/1N1n4/2N2Pp1/3r4 w - - 0 1
Software: Analyze This (Pro)