White to Play and Win (KRBBP vs kqn) Explained [CGCP 01875]
Description: An original 'KRBBP vs kqn' chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).
FEN: 5B1n/8/7R/k4B2/8/7K/q6P/8 w - - 0 1
Related Books: http://amazon.com/author/azlan_iqbal
Alternative Title: Computer-Generated Chess Problem 01875 Explained
Tools: Analyze This (Pro), Fritz 16 (for the 3D Art)