White to Play and Win [KRBP vs kbbn] Explained (CGCP 01700)
Description: What we have here is a 'KRBP vs kbbn' study-like construct or chess puzzle created by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).
8/3P4/B1k5/3R4/7b/8/6K1/3b1n2 w - - 0 1
Software: Analyze This (Pro)