Mate in 3 [KQP vs kr] Explained (CGCP 01672)
Description: Now, this is a 'KQP vs kr' #3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.
2r5/1P6/8/8/3K4/Q7/8/1k6 w - - 0 1
Software: Analyze This (Pro)