Feudal Run: Curved World integration
Description: One step Forward and one step back
I managed to get Curved World integrated into the asset but it seems all my lighting info has suffered for it. Time to rework the lighting it would seem. Still, I am finally happy with the way the sections transition into view and the fog system is working nicely also so all and all I still consider this progress.
The biggest progress comes from the fact that the ground can now blend textures together so now we can have dirt, grass, sand, rocks all neatly blended into where it should go once the final level designs are made. No more one single texture for the entire ground. Definite win.
Still, slightly disappointed with the lighting that got broken somehow :(